//==============================================================================
// Fire Lance_anim.txt
//==============================================================================

import fire_lance_weapon_anim.txt
import Chinese_Castle_Shield_anim.txt
import fire_lance_prop_anim.txt
import fire_lance_spear_defines_anim.txt

//==============================================================================
define SmokeTiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}

//==============================================================================
define FireTiny
{
   set hotspot
  {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define HouYi
{
	SetSelector
	{
		TechLogic none/Houyis Bow
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Enyos Bow
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Infantry G Militia Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_Idlea
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_Idlea
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_BoredA
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_BoredA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true
				tag FootstepRight 0.90 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true
				tag FootstepRight 0.90 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true
				tag FootstepRight 0.90 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_WalkA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true
				tag FootstepRight 0.90 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Hero C Monk_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
		   tag Attack 0.49 true
		   tag GenericSound 0.40 true
			tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Hero C Monk/Scenario C Zhi
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect BackChest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C Monk_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
		   tag Attack 0.49 true
		   tag GenericSound 0.40 true
			tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Hero C Monk/Siege C Fire Lance
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect BackChest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C Monk_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
		   tag Attack 0.49 true
		   tag GenericSound 0.40 true
			tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Hero C Monk/Siege C Fire Lance Bronze
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect BackChest Prop hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C Monk_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
		   tag Attack 0.49 true
		   tag GenericSound 0.40 true
			tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Hero C Monk/Siege C Fire Lance Iron
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect BackChest Prop hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.75 true
				tag GenericSound 0.69 true
				tag SpecificSoundSet 0.66 false FireLanceMortarLaunch checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 2.5
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.75 true
				tag GenericSound 0.69 true
				tag SpecificSoundSet 0.66 false FireLanceMortarLaunch checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 2.5
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.75 true
				tag GenericSound 0.69 true
				tag SpecificSoundSet 0.66 false FireLanceMortarLaunch checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 2.5
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.75 true
				tag GenericSound 0.69 true
				tag SpecificSoundSet 0.66 false FireLanceMortarLaunch checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 2.5
         }
      }
   }
}


//==============================================================================
anim Death
{
	SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_DeathA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
   }
}



//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_flailA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_flailA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_flailA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect BackChest Prop hotspot
         }
      }
   }
}

//==============================================================================
// connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot SmokeTiny (?)
// connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot FireTiny (?)
anim Charging

{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Scenario C Zhi
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.36 false FireLanceShot checkVisible 
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 1.00
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.36 false FireLanceShot checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 1.00
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.36 false FireLanceShot checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 1.00
         }
      }
      set hotspot
      {
         version
         {
				Visual Siege C Fire Lance_AttackA
				ReplaceTexture Siege C Fire Lance/Siege C Fire Lance Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.35 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.36 false FireLanceShot checkVisible
//-- end auto generated section
				connect LeftForearm ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand Weapon hotspot
				connect LeftHand HouYi hotspot
				connect LAUNCHPOINT SmokeTiny hotspot
				connect BackChest Prop hotspot
				Length 1.00
         }
      }
   }
}
